You can see how many followers you have at the top of the screen. I think it’ll work very well with this kind of game, although I did wish to see more information. The developers decided to keep the user interface to a minimum and I like that. Maybe at some point you even have your favourites that you spoil here and there with a bit of extra love and healing. They all have individual names, at least, which makes it easier to identify them. It looks like dead dolls and I don’t much care for the villagers that way. I am not sure if the villagers’ faces will stay like that. If the rest of the soundtrack is going to be like that, though, then it’ll be very nice to listen to while playing the game. It seems to have a good quality, but at the moment, you hear one song over and over again which is a bit repetitive and you can only change the volume of the sounds, but not turn off the music specifically at the moment. There is also a little bit of music in the game already. I am not sure it serves any other purpose, but it was a nice touch in the tutorial. I shouldn’t forget the imp: It let me give it a name, after all, and led me through the tutorial! After the tutorial, it’s basically a swirling light where my mouse cursor is and follows my mouse’s movements on the screen. I started with a regular new game and got a mini tutorial which explained to me how to do wonders (spreading love or instilling fear), create fireworks and so on. The later stage still had me start with just a handful of followers, but the maximum amount was at 2000. The early alpha lets me play a match at the early stage (so basically the regular beginning of a match) and a later stage. I was told that this orb is the representation of my godly self in the world! All actions cost mana and it is more expensive the further away it is from your “base”, a huge orb. As an example, you can tell a village to send off food to another village that way. You choose if villagers should erect certain buildings, or you manipulate their dreams. The game features two different phases: During the day, you spread love and/or fear – basically, this is when you act. You can be nice to them, spread love, keep them happy with fireworks or you instill fear in them and make them follow you because they’re scared you may kill them off if they don’t! Choose your strategy wisely. So you need to make the people in the different villages believe in you and your might, but you can decide how you want to achieve that. And of course, you want to be the mightiest God with the most followers. The enemy Gods can focus on violence, deceit, pleasure or fertility. There’ll be a campaign as well as individual skirmishes. ![]() It’s a single-player game and you play as a God against up to four other Gods. I am, however, going to tell you what’s already there, and my impressions of the game so far. At least not when you want to have the game appealing to a lot of players as opposed to fewer people with more money to spend on games.īut let me now finally tell you about my impressions! First, a very important note: I got an early alpha build to look at! I am not going to write about bugs, weird behaviour that doesn’t seem intentional, missing features and so on. Something that I find a bit weird is that the more money you back them with, the more votes you will get in their feature queries. And release will probably happen in Q3 2021. Steam Early Access is scheduled for April 2021. Alpha will likely start in June this year. Their roadmap also seems to be rather rational and it shows just how early in the development process we are. I may easily get excited, but there’s at least some tiny little bit of rationality left. But even though I had decided I wanted to back it, I still waited until after I tried out that build. Having such an official kind of funding makes me trust the project more, to be honest. It was rather the game’s description and the fact that they got funding from the Film- und Medienstiftung NRW (some kind of local German funding). I’m jumping ahead a bit here when I say that it has also, after Project Gorgon and Chinatown Detective Agency, become the third PC game I backed on Kickstarter! The main reason wasn’t being able to play the early alpha build, though. ![]() It took me all about five minutes to skim over the Kickstarter project to realize that yes, this may actually be a kind of God Game I would love to play. But it was still a special game! A few days ago, I opened my inbox to find the subject line: “ The God Game Genre is Back!” – It was from 42 Bits Entertainment telling me about their Kickstarter game and offering me to give the early alpha a try. I tried over and over again, on several days, and I never managed to get past him. There was this one quest where you had to follow a non-believer without him noticing you. Good old Black & White… I loved the game and I hated it.
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